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Understanding Reinforcement Learning: Q-Learning Explained

 ๐ŸŒŸ Understanding Reinforcement Learning (RL)


Reinforcement Learning is a machine learning paradigm where an agent learns to make decisions by interacting with an environment. Instead of being told what the correct action is (as in supervised learning), the agent learns by trial and error, receiving:


State (s): the current situation


Action (a): what the agent chooses to do


Reward (r): feedback signal after taking an action


Next state (s′): the state the agent transitions into


The agent’s goal is to learn a policy—a rule for choosing actions—that maximizes cumulative long-term reward.


๐Ÿš€ What Is Q-Learning?


Q-Learning is a fundamental model-free RL algorithm.

Model-free means: it doesn’t need to know the environment’s dynamics (transition probabilities, rules, etc.). It just learns from experience.


It learns a function:


๐Ÿ‘‰ Q(s, a)


The quality of taking action a in state s, i.e., how good that action is in the long run.


Once learned, the agent uses Q-values to choose actions:


Pick the action with the highest Q(s, a) → greedy exploitation


Sometimes explore other actions → exploration (e.g., ฮต-greedy)


๐Ÿง  The Q-Learning Update Rule


After performing action a in state s, receiving reward r, and landing in state s′, Q-learning updates its estimate as:


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Q(s,a)←Q(s,a)+ฮฑ[r+ฮณ

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Where:


ฮฑ (alpha) = learning rate


ฮณ (gamma) = discount factor (importance of future rewards)


r = immediate reward


max Q(s′, a′) = best estimated future value from the next state


✔ What this update means:


Move Q(s, a) slightly toward a better estimate of its long-term value.


The term


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is the target—what we think the true value should be.


๐ŸŽฏ Why Is Q-Learning Powerful?

✓ Off-policy


It learns the value of the optimal policy regardless of how the agent behaves (exploration policy).


✓ Converges to optimal solution


With proper learning rate decay and exploration, it provably converges to the optimal Q-values.


✓ Simple and effective


Works well in small, discrete environments (e.g., Gridworld, Frozen Lake).


๐Ÿ“‰ Limitations of Q-Learning


Works only with discrete states and actions, unless approximations (like neural networks) are used.


Can be slow to converge in large environments.


Requires storing a Q-table of size |states| × |actions| → not scalable for big problems.


๐Ÿค– Beyond Q-Learning: Deep Q-Networks (DQN)


To handle large or continuous state spaces, we replace the Q-table with a neural network.

This leads to DQN, which famously learned to play Atari games from raw pixels.


๐Ÿงฉ Simple Example


Imagine a robot in a 3×3 grid trying to reach a goal cell.


Each move: −1 reward


Reaching goal: +10 reward


Q-Learning will update Q-values based on experiences until it finds the shortest path to the goal.

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